How to Play

Playing HexAgony – Original Strategic Rules

Number of Players: 2 or 3 single players, or 4 or 6 players divided into two or three teams.
Age Group: 8 years to adult

  • 48 multicoloured tiles
  • 1 x red,1 x blue,1 x white tile


Players try to make as many hexagons of their chosen colour as possible, while at the same time trying to prevent their opponent(s) from making hexagons of their chosen colour.


Players select one of the 3 solid coloured tiles (red, blue or white) to be their chosen colour. If a player selects red as their chosen colour, their objective is to make red hexagons, and when playing a tile, they can only place the red section of their tile against the red section of a tile already played (unless it is the first move of the game). Wherever a tile touches another tile, all colour must match.

The 48 multicoloured tiles are mixed up and divided equally among the players:

  • For a 2-player game each player gets 24 tiles.
  • For a 3-player game each player gets 16 tiles.
  • For a 4-player game each player gets 12 tiles. Split the players into two teams of two, playing alternately.
  • For a 6-player game each player gets 8 tiles. Split the players into two teams of three, or three teams of two, playing alternately.

There are 2 different types of multicoloured tiles:

Players may find it useful to separate their tiles into 2 piles according to the colour sequence. The advantage of sorting the tiles becomes clear as the game progresses.

Decide on who is going to start the game, and that person places their tile down. (See Fig. 1)

The first tile played must be one of the multi-coloured tiles. Play continues in a clockwise direction, with each player in turn placing a tile so that their chosen colour connects to a corresponding colour on the tiles that have already been played.
(See Fig. 2)


Players must position their tile so that their chosen colour connects with the corresponding colour on a tile that has already been played. (See Fig. 2 & 3) If more than one side touches tiles already in play, then all colours on the sides that touch must match.

  • Blocking moves may be achieved by placing tiles that prevent opponents making a valid move.
  • If a player cannot make a valid move, play passes to the next player.
  • The solid colour tiles may be used at any time after the first move.
  • Hexagons formed around a solid colour tile are scored in the normal way.
  • A solid colour tile does not count as a completed hexagon on its own.
  • If a solid colour tile has hexagons of the same colour surrounding it on all sides (see figure 7 solid white hexagon) a bonus point is awarded. (see picture)
  • Play continues until all tiles have been played , or until no more valid moves are possible.


  • One point is awarded per completed Hexagon.
  • The winner is the player with the most completed Hexagons at the end of the game.


Figs. 4, 5 and 6 all show tiles in positions where the colours do not match and so the moves are illegal.

In Figure 4 the red side of the new tile must be placed against the red side of an existing tile. In Fig. 5 the red side on the new tile does not match the white side on the existing tile. In Fig. 6 no tiles can be laid in this position as there is no tile with white on opposite sides.

Watch How To Play HexAgony

Alternative Ways to Play

For an easier way to play, why not try the “Pass the Bag” version of HexAgony. The aim of the game is the same, the scoring is the same, but instead of dividing the tiles out at the start of the game, choose a colour and take the corresponding solid counter, and when it’s your turn simply draw a tile from the bag and play it where you can.

Full instructions can be found here on the Game Variations page.